

There is a good variety of units across the factions, ranging from normal riflemen all the way up to massive mechanical walking tanks, including one which is rather reminiscent of the Star Wars AT-AT Walker. There’s going to be a lot of clean up needed afterwards. Once you’ve got your base and can defend it, you won’t find the need to have to continually extend or improve it, and likewise with any resource points you capture, given there are only about half a dozen constructible buildings in total. This certainly is a game that tries to streamline away from base-building though, almost to the same degree that World in Conflict did.

Your engineers can construct a variety of buildings including fortifications, headquarters and barracks, which can be used to train new units. To earn more of the necessary resources needed for unit training and repairs (iron and oil), you need to capture various control points across the map which provides a steady income, such as iron mines and oil pumps. While some missions don’t involve any base-building at all, most involve it to at least a limited degree. The campaign is truly the game’s showpiece, and is probably the most fun I’ve had with an RTS story in years. Some famous historical characters even appear, such as Tsar Nicholas II and Grigori Rasputin (in this timeline, the Russian Revolution has not occurred). Together they form a powerful hero unit which can utilize Anna’s sniper ability and Wojtek’s powerful mauling attack. There are actually some really interesting and well-written characters Anna for example is a Polanian resistance member trying to find her brother who is accompanied by her pet bear, Wojtek. There is some base-building, but it’s very streamlined. The stories of the three campaigns intersect and overlap with each other at different points, providing more context to each side in the conflict. Across the lengthy main single player campaign you’ll lead armies of each of the three main factions, each with different story-driven missions, heroes and units. Iron Harvest is a real-time strategy game in the style of Company of Heroes, but also takes inspiration from Warhammer 40,000: Dawn of War and World in Conflict. Iron Harvest is based on the 1920+ universe created by artist Jakub Rozalski, which was also used as inspiration for the board game Scythe (although the board game and the video game are not officially connected). Oh, and most of the warfare is undertaken using mechs lots of Dieselpunk mechs. Saxony is inevitably drawn back into the conflict, resulting in yet another mass slaughter. Sadly, peace is short-lived, as the Rusviet Army invades Polania with the intent of absorbing it back into Rusviet, and the Polanian resistance fights back. A ceasefire has been brokered between the Saxony Empire and the Rusviet Tsardom, with the Polanian Republic caught in the middle. Europe is reeling from the terrible aftermath of the Great War, which has devastated the continent.
